The definition of a Game Plan.
“the overall strategy of a team for winning a specific game”
Early in the media training phase that elite athletes undergo, is the ability to insert the phrase “game plan” into the expected post match interview. Rarely do we ever get more than a platitude in reference to what the game plan actually is. The game plan is guarded by the keepers of the realm as some sacred and precious secret.
To explode any misconceptions, the game plan is generally rather simple. It may include a little coach-speak magic and wizardry thrown in for good measure. But it is generally not that complicated, nor a secret, nor remarkable.
Here is a version for T20 cricket that revolves around the batting performance to post a reasonable total or conduct a chase. The total number of runs may be adjusted depending upon player ability and venue size but most aspects will be common for all.
Feel free to pimp or fabricate a version for your own needs. For a little extra visual stimulation, Mike Hussey delivers a wonderful reference with 60 runs from 24 balls in this chase v Pakistan.
BATTING: “STAY IN THE GAME”
Strategy – build partnerships, support partner, always run hard, rotate strike
• Positive intent from ball 1, use full face of the bat – not slogging, proper shots to start
• Volume of singles – singles build momentum
• Partnership of 6 balls before risk is taken – 6 singles rebuilds momentum
• 3 phases (tempo) – drop & run / hit into outfield gap for 1 or hard run 2 / BANG it goes into or over fence
• No wickets last ball of over – close it out, maintain control
• One of top 6 to be not out at the end – finishing
• In batsmen at 15 over mark to get through – finishing
• Scoring shots target = 80 balls
• Overall score of 160+
• Walk off intact – never all out, face every ball possible
• BAT STEADY = READY TO EXPLODE